A&S Competition Preparedness, by Elsa

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Commonalities

Things common to all A&S displays, however formal (or not).

Before the Event

  • 1. Lay out the display.
  • 2. Take a picture of it.
  • 3. Change a thing or three. Repeat #2.
  • 4. Ask for opinions and implement them. Repeat #2.
  • 5. Bring your pics along while setting up at the event.

At the Event

  • Small largess pieces to leave for things that you find particularly impressive. Chocolate is acceptable.
  • Business cards are very helpful.

Display Pointers

  • Terracing is King. Vertical elements are more eye-catchy than flat things.
  • Angle the upright things to point at (or "revere") the most important parts that you're showing off.


Body of Work

Laurel's Prize Tourney

For the Display:

  • Arrange the terracing to allow you a little space at the back of the table (for your mug/snackies).
  • One copy of the documentation will be more than enough. Two if you're paranoid.
  • Several items in a progression of skill OR in discrete fields.

For the Artisan:

  • A notepad and pen. People will say things you'll want to remember. Also, keep a record of inspiration as it hits.
  • Portable snackie things. Portable drinks. Wet wipes. Depending on the crampedness of the site, you may not have space to move around much at all.
  • A 1-3 minute spiel about "what's going on here," easy to repeat all day long.

Judging:

  • All Laurels on site (favorites)
  • The Crown (sometimes a clear winner)
  • The Populace (largess)


Steppes Artisan

For the Display:

  • Arrange the terracing to allow you a little space at the back of the table (for your mug/snackies).
  • One copy of the documentation will be more than enough. Two if you're paranoid.
  • Three items in a progression of skill or in three discrete fields.

For the Artisan:

  • A notepad and pen. People will say things you'll want to remember. Also, keep a record of inspiration as it hits.
  • Portable snackie things. Portable drinks. Wet wipes. Depending on the crampedness of the site, you may not have space to move around much at all.
  • A 1-3 minute spiel about "what's going on here," easy to repeat all day long.

Judging:

  • Previous Steppes Artisan Champions.
  • An Overall winner may be chosen by the Baron and Baroness.
  • The Populace (largess)


Judged

Local Group A&S

For the Display:

  • One or two copies of the documentation - think: one for the judge to take and one to leave on the table.

For the Artisan:

  • Judged competitions may want the entrants to leave during judging, or they may want a quick discussion of what is being entered. Be prepared to give a 3-5 minute presentation on your art.

Judging:

  • Could be either/both of:
    • Populace Vote
    • Judges are pre-selected
      • Laurels
      • Irises
      • Home-group representative(s)


Supporting Artisan

  • This style happens at BAM, Three Kings, and Valour - a "Principal" calls for Artisans to show his or her worthiness by bringing master works.

For the Display:

  • Assume it will be set-up outside (ie under a pavilion, but in the heat)

For the Artisan:

  • Assume that there won't be room for you to hang out near the item.

Judging:

  • Will vary by event: sometimes a panel chosen by the hosting group
  • Determines a "War Point" in favor of the winning Principal
  • May have a Populace Vote component


Gulf Wars Open Arts and Sciences

For the Display:

  • One copy of the documentation is enough. Shorter is better.
  • Think in terms of "flashy" and "easily comprehensible" - A poster-board display plus tools, examples, and other props are good.

For the Artisan:

  • Display set-up from 8-9am.
  • Drink water. War is hot and dusty.
  • It's suggested that you stay around in case people have questions on your work, but you don't have to.
  • Tear-down starts at 4pm (after Awards).

Judging:

  • Populace Vote wins one award
  • Several awards are sponsored by households and local groups looking for specific things


Kingdom Arts and Sciences

For the Display:

  • One item (or matched pair/set of items), completed, at the top of your art "game."
  • Tools are good, if they can be shown to be relevant.
  • Three copies of the documentation - two for your two judges, and one for the table. More detail is better, if it's well-organized. (It's easy to get distracted with minutiae.) Shorter is fine, if it's complete.

For the Artisan:

  • Something to do all day since it's Verboten to hover over your display once time is called. Not to mention, the Laurels kick non-judges out of the room during judging.
  • Consider sitting in on the Performance pieces, if that's an option.

Judging:

  • The Laurels present
  • Determines Kingdom Artisan; Gulf War Artisans (10 plus 2 Alternates)
  • Other Awards: Pilgrim's Badges (score at or over 40/50); Honorable Mention




Gulf Wars Arts and Sciences Champions

For the Display:

  • Complexity of display.
  • Three copies of documentation.

For the Artisan:

  • Competition meeting from 8-9am.
  • Bring snackies.
  • Tear-down at 4pm.

Judging:

  • Populace Vote
  • The Laurels present
  • Determines the A&S War Point